
This page last changed March 6, 2020 and seldom needs changing.
DIPLOMACY/INTERACTION: Lots
DIFFICULTY/COMPLEXITY: Difficult (a first-time player should play a
"practice game" first.)
GAME LENGTH: Fixed.
NUMBER OF PLAYERS: 4 to 8
Do you have the ambition, the skill, and the insidious single-mindedness necessary to conquer all of Europe?
War (and lots of behind-the-scenes intrigue) takes place on a map of Europe, among 4-8 players all trying to conquer 29 countries. With the technology of the latter-half of the Twentieth Century, you can build Army, Navy, Air Force, Missiles, Anti-Missiles, and even more industry with which to build. You can spend your cash on research, spy networks, counterspies, or propaganda. To win you’ll need all of them - the question is how much of each?
The object is to occupy or conquer all 29 countries, or otherwise eliminate all the other players from the game. This is an area movement strategic game (each "space" on the map is generally an entire country), with production a very important part of the game.
VARIANTS AVAILABLE:
Rules cost $3.
Setup fee $5.
Turns are $3.50 for the 1st ten, $4 after turn 10.
Extra maps are 10 for $2.
The rules for BP and for WW (below) are all in the same rulebook.
The map for basic Battle Plan is
here.
Sometimes for a change, when we start a new game of regular BP, we put
the players into a South American map. That map can be found here.
Once you have studied the rules, you can play a free "Practice
Game". Just click on one of the buttons below. You will receive by
return mail your first printout, with you as your selected country, and
one opponent. Your opponent will do nothing except random builds, to
defend himself. You will need to figure out how to give orders, and
conquer your opponent's one country to "win" the practice game. The
first practice game is free. If you want to play again, it costs $5.
Attention: the email results will come from "postmaster@flyingbuffalo.com". You may need to add that address to your address book. We often get those emails "bouncing" back to us. Probably they are the result of spammers sending garbage to our email autoresponders, with fake return addresses. But we can't tell from here. If you do not get a response in a few minutes, email me at rick at flyingbuffalo.com - thanks.
To play a practice game with you as Great Britain, click here
To play a practice game with you as Germany, click here
To play a practice game with you as Russia, click here
To play a practice game with you as Spain, click here
To play a practice game with you as Turkey, click here
NOTE: when you send in your first turn, please tell us your full name
and postal address. We need to have some way to keep track of you in
the records.
DIPLOMACY/INTERACTION: Lots
DIFFICULTY/COMPLEXITY: Difficult. It’s recommended that you
play BATTLE PLAN first.
GAME LENGTH: Fixed
NUMBER OF PLAYERS: 20 to 31
If Europe isn’t enough for you, how about the entire
world? Using the same rules as Battle
Plan, World Wide (or World War as we sometimes call it) can handle up
to 31 players all trying to gain control of 255 land and sea spaces
over the entire world. We have both "real world forces" games and
"equal forces" games. This game can get VERY involved (seven pages of
printout every turn). Names & addresses of all players are
given at the start of the game, unless you SPECIFY when you sign up
that you wish to remain anonymous. (If you'd like us to include your
phone number along with your address, be sure & say so with
your request.) It is recommended that you try Battle Plan first to
learn the rules. (You will need a copy of the Battle Plan rules.)
Here is a copy of the WWBP Map, and here is a copy of the WWBP Map with all the lines filled in so you can color it with "paint".
World Wide Battle Plan was nominated at Origins 1988, 1989 and 1999 for best pbm game of the year, and won the Gamers Choice award at Gencon in 1988 for best pbm game. Cold War WWBP was nominated for best new pbm game of 1997 at Origins 1998.
VARIANTS AVAILABLE:
*Although the players are not allowed to communicate directly, nor exchange addresses & phone numbers, certain specified messages can be caused to be printed out on your opponent's turn by giving certain orders. These messages are listed for you on the first turn of the game, but a copy of them can also be examined by going to this page..
When you sign up for a WW game, please specify whether you want a "real world forces" game, a "1939" game, or an "equal forces" game, and specify whether or not you want your name & address & phone number. published on turn one for the other players.
Rules cost $3 (you get the same rules if you order BP rules).
Setup fee is $5.
To pay the setup fee:
Equal Forces and Anonymous games are $5 per turn for the first
10, raises 50 cents every ten turns.
Games are usually over by 40 turns or so. Real Forces turn fees are $2
to $9 per turn, depending on which country you request. (See rules for
list).
1939 WW is $4 per turn for minor powers, and $8 per turn for major
powers.
Extra maps: large are 2 for $5.
Reduced size maps are 10 for $5.
There is a copy of the rules and victory conditions for 1939 WWBP available here.
To read an article about World Wide Battle Plan, see this page or see FBQ for other strategy articles.
There is an online copy of the BP/WW Rules
Or you can buy a printed copy of the rules using PayPal:
Remember, you can get a CD with all our pbm rules on it, for
only $5
There is also an online copy of the connection lists, in case you have any question about whether you can move directly from one space to another space.